Game Rules
1000 Puffs is simple and fun: be the first to reach 1000 points by playing your Puff cards while countering opponent attacks with strategic defenses.
Game Objective
The goal is to be the first player to reach 1000 points by playing Puff cards. Players must manage their resources, counter opponent attacks, and strategically use their cards to maximize their points.
Setup
- Shuffle the deck of cards
- Deal 7 cards to each player
- Place the remaining cards face down in the center (draw pile)
- The youngest player starts
Gameplay
Player's Turn
On their turn, a player can play a card from their hand. Puff cards allow you to accumulate points, Attack cards can block or penalize an opponent, and Defense cards allow you to protect yourself or counter an attack.
Attack Cards
Attack cards like 'Police Check' or 'Munchies' prevent the opponent from playing Puff cards. To get out of it, the attacked player must play an appropriate Defense card (for example, 'Corruption' to counter 'Police Check', or 'Full Fridge' to counter 'Munchies').
Defense Cards
Defense cards allow you to protect yourself from attacks or counter negative effects. They must be played in response to an attack to be effective.
Jokers
Jokers like 'The Elusive' are powerful cards that can change the course of the game. Use them strategically to gain the advantage.
Card Types
Puff Cards
These cards allow you to accumulate points. Each Puff card has a different value (25, 50, 75, 100, 200 points). Play them to progress towards the goal of 1000 points.
Attack Cards
Attack cards block the opponent and prevent them from playing Puff cards. Examples: 'Police Check', 'Bad Trip', 'Bad Harvest', 'Paper Shortage', 'Munchies'.
Defense Cards
Defense cards allow you to counter attacks. Examples: 'Corruption' (against 'Police Check'), 'Full Fridge' (against 'Munchies'), 'Water Bottle' (against 'Bad Trip').
Jokers
Jokers are special, very powerful cards that can be used flexibly. Example: 'The Elusive'.
How to Win
The game ends when a player reaches or exceeds 1000 points by playing Puff cards. This player wins the game. In case of a tie, the player with the most points wins.
Example Turn
Here's a concrete example of a turn to better understand how to play 1000 Puffs:
Turn 1 - Alice
Alice plays a 100-point Puff card. Her score goes to 100.
Turn 2 - Bob
Bob attacks Alice with 'Police Check'. Alice can no longer play Puff cards.
Turn 3 - Alice
Alice counters with 'Corruption' and can play again. She plays a 200-point Puff card. Her score goes to 300.
Turn 4 - Charlie
Charlie plays a joker 'The Uncatchable' which protects him from attacks, then a 75-point Puff card.
Expert Mode / Challenges
Once you've mastered the basic rules, take on these challenges to spice up your games:
Speed Challenge
Timed game: 10 minutes maximum. The player with the most points wins.
Strategy Challenge
No more than 2 consecutive Puff cards allowed. Force yourself to vary your strategies.
Expert Challenge
Goal raised to 1500 points. Games are longer and more strategic.
Team Challenge
Play in teams of 2. Limited communication: one word per turn maximum.
Strategic Tips
- Always keep some Defense cards in reserve to counter attacks
- Timing is crucial: attack when your opponent is close to winning
- Don't waste your jokers too early, save them for decisive moments
- Watch the cards played by your opponents to anticipate their strategies
- Manage your resources: balance between point accumulation and defense